1. The assessment of difficulty is based on
length of gimmick section, influence of play and persuasive of gimmick.
G0 |
Good (cetrain level soflan or #STOP, simply #RANDOM, etc.) |
G1 |
Great (great level soflan or #STOP, mines, warp etc.) |
G2 |
Really nice (simply animation with warps, compositive gimmick.) |
G3 |
Amazing! (hard animation with warps, compositive gimmick.) |
G4 |
Marverous!! (hard compositive gimmick) |
GL |
Gimmick for LR2 only (negative number #STOP or BPM、camouflage of judge, etc.) |
GO |
Gimmick for beatoraja only (SCROLL) |
GX |
Exceptional works(likes FOON or bms does not include music, etc.) |
2. Important gimmick part in assesment are "
soflan<#STOP≒#RANDOM<mine<warp".
Order of these are decided "
abnormal chart or
hard to add in sabun chart".
3.
"Difficulty"(
means commonly table)
is not considering. There are same difficulty in ☆10 and ★20
4. If charts include same gimmick in a BMS work, adopt chart is
HYPER only.
Case of gimmick sabun chart of original chart includes gimmick, terms to adopt are
include different or add gimmick and gimmick above original chart.
5. There are 5keys and 7keys in this table. I will add 9keys, 10keys and 14keys later.
6. Suggestions of new chart and change difficulty are
DM of Twitter or Discord Chat.
7.
Update is really irregular. On a pretty great day, update will comming.